Ertanyans

(Satyr)

Ertanyans are the least human of the 4-limbed races. It seems that two of those limbs are goat's legs, all bent funny and ending in hooves and all, though the other two are relatively normal arms, albeit covered in a great deal of hair. Their heads and trunks are also extremely hirsute, causing them to look really weird in regular clothes. The other main distinguishing feature of this race is probably their horns. (Yes, I said horns. Short, stubby ones. Coming out of their temples. Pointed up.) Also, their ears resemble that of a donkey and tend to stick out sideways, leading casual observers to think they have four horns. (This description applies to females as well as males!) They usually live anywhere from 100 to 160 years.

These odd people live on the island of Ertanya (Ayr-tan'-ya) in the Shattered Lands and call themselves Ertanyans. Their society, except for the absence of cobblers and tailors, is much like that of 0th Century Earth, sans Rome. Vaguely agrarian, with walled towns keeping the population safe when (not if) another town thinks it needs something that their neighbors have. These towns are surrounded by woods which sport patches of cultivation, generally maize, beans, and squash. Your average Satyr (males and females are both called by this name) likes fornicating, frolicking, and fete-ing, in that order. Luckily for them, they are conscientious enough that they do get around to things like hunting, gathering, and farming. This last, they do in the ancient style, dig a hole, put in fertilizer (something dead), add 3 kinds of seeds, cover, wait, get the children to pull up weeds, harvest.

Classes available to a Ertanyan player character are Cleric, Druid, Fighter, Ranger, Thief, and Psionic; or any two of these in a multi-class combination.

The language Tanyanese is spoken by the people of Ertanya. Also available to them are Ancient, Mer, and any of the other languages of the Shattered Lands. Other languages are possible, but must be explained to the DM's satisfaction. Tanyanese uses the Ancient alphabet.

By their nature, Ertanyans are non-magical and never use non-clerical magical spells. This gives a bonus to their saving throws against attacks from magical wands, staves, and rods, and spells. This bonus is +1 for every 3? points of constitution score. (see Table 9 in the PH)

Ertanyans also suffer a 20 percent chance for failure every time they try to use a magical item not suited to their particular class. (see dwarves on page 21 in the PH for details.)

When using a bow of any sort, or a long or short sword, an Ertanyan gains a bonus of +1 to his attack roll.

Because they have hooves instead of feet, an Ertanyan incurs a penalty on stealth when on bare rock, or on a manmade surface, such as cobbles, wooden floors, or stone flagging. His companions also incur this penalty if within 90 feet of him. In these conditions, an opponent's surprise roll gets a +2 bonus. A Ertanyan can pad his feet with special, 5 SP, felt slippers, and thereby negate this penalty. Considering the nature of Satyr hooves, these slippers also negate the character's dexterity bonus. (These slippers will wear out in two weeks if worn constantly. If not, 3 months, tops.)

An Ertanyan has infravision out to 60 feet in the dark.

They are entitled to a plus one on their wild talent rolls, before they multiply by three and then roll.

Considering their penchant for having fun, sometimes to the exclusion of all else, it's easy to see why they subtract 1 from their wisdom. Their hooves give them an additional 2 points of dexterity, especially on rocky terrain. The Ertanyans' reputation causes them to have to subtract 1 from their charisma and their appearance bleeds 2 from their comeliness when dealing with other races.