
The Orders of the CreatorAngels ![]() Saints ![]() ![]() ![]() |
The Orders of the AdversaryDemons Imps ![]() |
CloudSky, the One Who Remembers
That Which Created All Things
Followers of Athena are often soldiers, generals, and tacticians for the Church or invaded countries. Clerics act as advisors and negotiators for their parishioners, dispensing sage wisdom and tactical techniques.
Athena gets along fairly well with most of the Saints and Angels, although she has never understood Shiloh the Foolish, and tries to 'help' any that she thinks haven't enough backbone to solve their problems properly. The relationship is downright chummy with Galahad, and the other fighters on the Good side. Of course Ares and his buddies on the Evil side are anathema to Athena.
Alignment: Athena is Neutral Good. Her followers may be any good, while Clerics are encouraged to be Neutral Good, because rules can get in the way sometimes, but they're a good place to start.
Minimum Ability Scores: Wisdom 13, Strength 13. Either at 16 means +5% experience. Both at 16 means +10% experience.
Races Allowed: Athena does not seem to care what species one is, but somehow, Leprechauns, Gnomes, and Satyrs show up much less often in her service than the other species.
Nonweapon and Weapon Proficiencies: Nonweapon Proficiencies Required: Tactics. Nonweapon Proficiencies Recommended: Animal Training, Heraldry, Modern Languages, Local History, Ancient History, Riding (Land or Sea), Religion, Hunting, Running, Read/Write. Weapon Proficiencies Required: None required, but pick one from available and cializeonweapon Proficiency Group Crossover: Priest, General, Warrior.
Duties of the Priest: Guidance, Marriage. Missions: The priests of Athena prefer and are required to be where they are needed, on the defending side in battle. When an invasion takes place, they are on hand to aid the fighters, officers, and rulers of the defender. Vigilance: Athenians are constantly striving to stop battles before they are begun, and assist if they were not successful. They are often called by rulers to give their counsel and assistance.
Weapon and Armor Restriction: Weapons Permitted: Bows (all), dagger/dirk, knife, quarterstaff, polearms, sword (all). Armor Permitted: All armor and shields. All together these constitute Good combat abilities.
Other Limitations: None.
Spheres of Influence: Major access to Combat, Healing, Divination, All. Minor access to Protection, Charm, Sun, Necromantic, Travelers.
Powers: tection from Normal Missiles(3rd). Immunity to confusion and feeblemind spells. At 5th level: Inspire Fear.
Followers and Strongholds: The followers are received at 8th level, and consist of two third-level priests and four first-level priests of the same order, plus one third level fighter, and two second-level fighters to act as guards, and one third-level mage or psionic, one third-level bard, one second level thief, and one second level illusionist to act as consultants. The priest may take the following on adventures: Two priests (only one of whom may be third-level), plus two fighters of his choice, and two from the following list: mage/psionic, bard, thief, and illusionist. The priesthood will pay for half of the cost of stronghold construction at 9th level.
Symbol: the Owl, either in reflective repose, or in full grab-the-mouse-off-the-ground splendor.
Hermes the Messenger
Jarnoh the Trader
Shiloh the Foolish
Scodark the Pirate
The Ralies are a religious order who don't follow the Takælan Church in any guise, even going so far as to keep to a strict seven day calendar, instead of nine like everyone else.