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NAME:Elizabeth Roxanne Markona PLAYER:Dani Rotach CHRONICLE:________ |
NATURE:___________ DEMEANOR:_________ WEAKNESS:Sex |
HAVEN:____________ CONCEPT:Trouble! Confusion! Mayhem! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ATTRIBUTES | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PHYSICAL
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SOCIAL
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MENTAL
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ABILITIES | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TALENTS
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SKILLS
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KNOWLEDGE
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ADVANTAGES | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PSIONICS/ETC.
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BACKGROUNDS
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VIRTUES
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OTHER TRAITS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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HUMANITYO O O O O O O O O O
WILLPOWERO O O O O O O O O O
EXPERIENCE______________________ |
HEALTHBRUISED LHURT - 1 L INJURED - 2 L WOUNDED - 3 L MAULED - 4 L CRIPPLED - 5 L INCAPACITATED L | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| O | - Set - 2 Doors, each in a different place, by which one enters one Door and exits the other simultaneously, thus bypassing the intervening distance. - Gimmicks - different sizes; 'quick' Doors to memorized locations; 'shield' Doors just from one side of herself to the other. |
| OO | - Mobility - Mobilize one or both Doors. I.e. 'throw' a Door at someone, or slowly 'catch' someone/thing falling (to negate their velocity). - Gimmicks - the Transporter; Flying Tackle; Fly Ball / the Catch; Treadmill; the Smack; the Shield; Amputation; the Wet Noodle; Long Reach; Force Field; Thing; Flying Carpet |
| OOO | - Screen - Screen things with/through the Door, like she could let sound and light through one way, but not the other; or let 'large' objects through, but not air; etc. - Gimmicks - Fly on the Wall; Airlock; Moses; Air!; the Sieve; Force Field (cell type); Shower/Distillery; the Duck Blind; the Invisible Person |
| OOOO | - Time - Create one half of the Door pair at one time and the other half at another time. She doesn't need to know when the other half is made, but she does need to be sure it is made! - Gimmicks - Holding Cell; People, Presto; Insto-Chango Machine |
| OOOOO | - Dimensions - - Gimmicks - |
Except for pre-memorized locations, Beth has to know, i.e. see, the area where she's putting each Door, so that no-one and no-thing gets damaged by the creation of the Door.
Televoyance will work for seeing where the Doors go. In fact, if she has Temporal Televoyance, she can create any of the first three levels of Door through Time, merely by setting her targets properly. (the same goes for Tesser Televoyance)

Most people only get one dimension, which would divide the powers into regular 'vision powers', precognition, ghost/ spirit sight, and a few more too. But Beth uses her abilities more literally and scientifically, and therefore some of these things are easier or harder for her to do than for others.
| O | - Macroscopic - See normal sized objects within 'line-of- sight' distance, but through or behind any thickness of anything. Things look as if one is looking with normal eyes, so that as the target is farther away, one sees less detail. |
| OO | - Telescopic - See normal sized objects at any distance, through any material. The greater the distance, the greater the difficulty, although if one spends time 'traveling' to the target, the difficulty decreases, but the level of concentration necessary is impressively huge. |
| OOO | - Microscopic - See things too small to see with the naked eye. The smaller, the more difficult, but, again, the more concentration, the better the results. |
| OOOO | - Temporal - See things that happened before or have not yet happened. Again, one obtains better results if one approaches the time in question in a smooth progression. |
| OOOOO | - Multi-Dimensional (alternate universes, 'spirit realm', 'the Dreaming', etc.) These probably won't be used in a game any time soon, but all of the above things probably apply anyway. Maybe. |

CVs differ from all but one of these other 'dead' people. Technically and generally, they count as 'alive'! (the reincarnee is too, but that's another paper entirely.) CVs have heart beats, they eat & digest & metabolize & excrete, they sleep, they get sick, they get old, they are alive in every sense of the word. They were dead - briefly. But they 'made' a body for themselves which their new soul now treats as their original body. The trauma of death is an impressive one, and few CVs remember their own deaths. (This can also be explained by short term memory, but never mind)
Each CV has a limitation, known as a 'Weakness', which effectively incapacitates him/her for a period of time after his/her death. This Weakness is generally an extension of any personality flaws/excesses normally identifiable in his/her character. Examples follow:
A CV does not need to spend points for this ability to have it. Just like a Vampire doesn't need to spend points to be able to heal with blood, or be able to feed. Just like a Changeling doesn't need to spend points to have a Seeming, or see through others' Seemings. However, there are tricks one can perform with this basic talent that one has to practice to be able to do. These one must spend points on.
Concept 1 - Location - Recreate in a specific location. Must have a destination in mind at death. Roll Location + Wits (+ Televoyance). Each dot grants distance and/or additional memorized locations.
O - 1 location
OO - 2 locations
OOO - 3 locations
OOOO - 4 locations
OOOOO - 5 locations
Concept 2 - Form - Recreate in a new form. This is effectively self-hypnosis, and any abilities that would aid that concept may be added to the dice pool. Roll Form + Intelligence (+ Animal Ken) (+ ?). Each dot grants wider variation in type of form and additional 'memorized' forms - kind of like shape shifting. Imagination is a big plus.
O - 1 form, can change basic features, i.e. height, weight, skin, eye, hair, etc.
OO - 2 forms, can change gender
OOO - 3 forms, can change to any mammal
OOOO - 4 forms, can change to any quadruped
OOOOO - 5 forms, can change to any organic form
OOOOOO - 6 forms, non-organic forms (like a computer)
Concept 3 - Alter Weakness - This also requires a form of hypnosis. Can pick a Weakness at the time of death, or change the 'default' Weakness, or stave off the Weakness for a time. Roll Weakness + Int. Each dot grants an additional Weakness, and a longer time to act before the Weakness hits.
O - 1 Weakness, 5 min
OO - 2 Weaknesses, 15 min
OOO - 3 Weaknesses, 30 min
OOOO - 4 Weaknesses, 1 hr
OOOOO - 5 Weaknesses, 2 hrs
One may combine these as necessary, such as, 'Recreate in that pond as an algae cell'. Roll for this would be ??????
[OPTIONAL RULE: Roll for each part of the Recreation separately, such as 'in the pond' then 'new form' then 'lower life form'. This part is up to individual storytellers, but must be the same for all CVs throughout the entire game.]
