This is a White Wolf version of Beth. The bold dots are suggested starting level values, but feel free to fill them in however you want.
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Character Sheet | Rules for the Door power | Rules for Televoyance | Cumulo Vivens Rules | History of Beth

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Cumulo Vivens Character Sheet

NAME:Elizabeth Roxanne Markona
PLAYER:Dani Rotach
CHRONICLE:________
NATURE:___________
DEMEANOR:_________
WEAKNESS:Sex
HAVEN:____________
CONCEPT:Trouble! Confusion! Mayhem!

ATTRIBUTES

PHYSICAL

STRENGTH OOOOO
DEXTERITYOOOOO
STAMINA OOOOO

SOCIAL

CHARISMA OOOOO
MANIPULATIONOOOOO
APPEARANCE OOOOO

MENTAL

PERCEPTION OOOOO
INTELLIGENCEOOOOO
WITS OOOOO

ABILITIES

TALENTS

ACTINGOOOOO
ALERTNESSOOOOO
ATHLETICSOOOOO
BRAWLOOOOO
DODGEOOOOO
EMPATHYOOOOO
INTIMIDATIONOOOOO
LEADERSHIPOOOOO
STREETWISEOOOOO
SUBTERFUGEOOOOO

SKILLS

ANIMAL KENOOOOO
DRIVEOOOOO
ETIQUETTEOOOOO
FIREARMSOOOOO
MELEEOOOOO
MUSICOOOOO
REPAIROOOOO
SECURITYOOOOO
STEALTHOOOOO
SURVIVALOOOOO

KNOWLEDGE

BUREAUCRACYOOOOO
COMPUTEROOOOO
FINANCEOOOOO
INVESTIGATIONOOOOO
LAWOOOOO
LINGUISTICSOOOOO
MEDICINEOOOOO
OCCULTOOOOO
POLITICSOOOOO
SCIENCEOOOOO

ADVANTAGES

PSIONICS/ETC.

Door OOOOO
CV-LocationOOOOO
CV-Form OOOOO
CV-WeaknessOOOOO
TelevoyanceOOOOO
Telepathy OOOOO
TelekinesisOOOOO
___________OOOOO
___________OOOOO

BACKGROUNDS

__________OOOOO
__________OOOOO
__________OOOOO
__________OOOOO
__________OOOOO
__________OOOOO

VIRTUES

CONSCIENCEOOOOO
SELF-CONTROLOOOOO
COURAGEOOOOO

OTHER TRAITS

Lightning CalculatorOOOOO
ConfusingOOOOO
Deep SleeperOOOOO
OOOOO
OOOOO

HUMANITY

O O O O O O O O O O

WILLPOWER

O O O O O O O O O O

EXPERIENCE

______________________

HEALTH

BRUISED L
HURT - 1 L
INJURED - 2 L
WOUNDED - 3 L
MAULED - 4 L
CRIPPLED - 5 L
INCAPACITATED L

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Beth's "Door" Power Levels

O - Set - 2 Doors, each in a different place, by which one enters one Door and exits the other simultaneously, thus bypassing the intervening distance.
- Gimmicks - different sizes; 'quick' Doors to memorized locations; 'shield' Doors just from one side of herself to the other.
OO - Mobility - Mobilize one or both Doors. I.e. 'throw' a Door at someone, or slowly 'catch' someone/thing falling (to negate their velocity).
- Gimmicks - the Transporter; Flying Tackle; Fly Ball / the Catch; Treadmill; the Smack; the Shield; Amputation; the Wet Noodle; Long Reach; Force Field; Thing; Flying Carpet
OOO - Screen - Screen things with/through the Door, like she could let sound and light through one way, but not the other; or let 'large' objects through, but not air; etc.
- Gimmicks - Fly on the Wall; Airlock; Moses; Air!; the Sieve; Force Field (cell type); Shower/Distillery; the Duck Blind; the Invisible Person
OOOO - Time - Create one half of the Door pair at one time and the other half at another time. She doesn't need to know when the other half is made, but she does need to be sure it is made!
- Gimmicks - Holding Cell; People, Presto; Insto-Chango Machine
OOOOO - Dimensions -
- Gimmicks -
These Doors do not disorient the people passing through them.

Except for pre-memorized locations, Beth has to know, i.e. see, the area where she's putting each Door, so that no-one and no-thing gets damaged by the creation of the Door.

Televoyance will work for seeing where the Doors go. In fact, if she has Temporal Televoyance, she can create any of the first three levels of Door through Time, merely by setting her targets properly. (the same goes for Tesser Televoyance)

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Televoyance

Televoyance is the ability to see/sense without using the eyes/other senses. Also known as clairvoyance, clairsentience, or even telesentience, it encompasses all of Superman's 'vision' powers (except heat vision, which is telekinesis), and a few more.

Most people only get one dimension, which would divide the powers into regular 'vision powers', precognition, ghost/ spirit sight, and a few more too. But Beth uses her abilities more literally and scientifically, and therefore some of these things are easier or harder for her to do than for others.

O- Macroscopic - See normal sized objects within 'line-of- sight' distance, but through or behind any thickness of anything. Things look as if one is looking with normal eyes, so that as the target is farther away, one sees less detail.
OO- Telescopic - See normal sized objects at any distance, through any material. The greater the distance, the greater the difficulty, although if one spends time 'traveling' to the target, the difficulty decreases, but the level of concentration necessary is impressively huge.
OOO- Microscopic - See things too small to see with the naked eye. The smaller, the more difficult, but, again, the more concentration, the better the results.
OOOO- Temporal - See things that happened before or have not yet happened. Again, one obtains better results if one approaches the time in question in a smooth progression.
OOOOO- Multi-Dimensional (alternate universes, 'spirit realm', 'the Dreaming', etc.) These probably won't be used in a game any time soon, but all of the above things probably apply anyway. Maybe.

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Cumulo Vivens

aka Cumlaus; aka CumVis; aka CVs

When a person dies, several things can happen to his/her/ its spirit. It can 'go on' to its 'just reward', it can be 'trapped' by an external agency, or it can be 'trapped' by natural forces. Spirits trapped on purpose include zombies, mummies, ghosts-in-bottles, etc. Spirits trapped by nature could become a ghost, could be reincarnated, or could become a CumVi.

CVs differ from all but one of these other 'dead' people. Technically and generally, they count as 'alive'! (the reincarnee is too, but that's another paper entirely.) CVs have heart beats, they eat & digest & metabolize & excrete, they sleep, they get sick, they get old, they are alive in every sense of the word. They were dead - briefly. But they 'made' a body for themselves which their new soul now treats as their original body. The trauma of death is an impressive one, and few CVs remember their own deaths. (This can also be explained by short term memory, but never mind)

Each CV has a limitation, known as a 'Weakness', which effectively incapacitates him/her for a period of time after his/her death. This Weakness is generally an extension of any personality flaws/excesses normally identifiable in his/her character. Examples follow:

  • A tendency to sleep too much becomes 3 days! of sleep.
  • A weakness for alcohol becomes gallons of consumption. The CV is not affected by the alcohol for the duration, so when she starts getting tipsy, stop her.
  • An urge to eat too much becomes a binge that lasts up to 3 hours.
  • A penchant for loud music becomes deafening decibels. Fortunately, for this CV, his Weakness wears out gradually, so he turns the headphones down as the time runs out.
  • A tendency to get lost in thought becomes 1+ days of deep, trance-like, thought. Occasionally this CV will keep enough awareness so as not to do things like walk off cliffs or into traffic, while his brain is busy elsewhere.
  • A fondness for sex becomes a multiple male/multiple hour orgy.
  • A CV does not need to spend points for this ability to have it. Just like a Vampire doesn't need to spend points to be able to heal with blood, or be able to feed. Just like a Changeling doesn't need to spend points to have a Seeming, or see through others' Seemings. However, there are tricks one can perform with this basic talent that one has to practice to be able to do. These one must spend points on.

    Concept 1 - Location - Recreate in a specific location. Must have a destination in mind at death. Roll Location + Wits (+ Televoyance). Each dot grants distance and/or additional memorized locations.

    O - 1 location
    OO - 2 locations
    OOO - 3 locations
    OOOO - 4 locations
    OOOOO - 5 locations

    Concept 2 - Form - Recreate in a new form. This is effectively self-hypnosis, and any abilities that would aid that concept may be added to the dice pool. Roll Form + Intelligence (+ Animal Ken) (+ ?). Each dot grants wider variation in type of form and additional 'memorized' forms - kind of like shape shifting. Imagination is a big plus.

    O - 1 form, can change basic features, i.e. height, weight, skin, eye, hair, etc.
    OO - 2 forms, can change gender
    OOO - 3 forms, can change to any mammal
    OOOO - 4 forms, can change to any quadruped
    OOOOO - 5 forms, can change to any organic form
    OOOOOO - 6 forms, non-organic forms (like a computer)

    Concept 3 - Alter Weakness - This also requires a form of hypnosis. Can pick a Weakness at the time of death, or change the 'default' Weakness, or stave off the Weakness for a time. Roll Weakness + Int. Each dot grants an additional Weakness, and a longer time to act before the Weakness hits.

    O - 1 Weakness, 5 min
    OO - 2 Weaknesses, 15 min
    OOO - 3 Weaknesses, 30 min
    OOOO - 4 Weaknesses, 1 hr
    OOOOO - 5 Weaknesses, 2 hrs

    One may combine these as necessary, such as, 'Recreate in that pond as an algae cell'. Roll for this would be ??????

    [OPTIONAL RULE: Roll for each part of the Recreation separately, such as 'in the pond' then 'new form' then 'lower life form'. This part is up to individual storytellers, but must be the same for all CVs throughout the entire game.]

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